Get Your Celebrity News! PopEater Now on iPhone & iPod touch

One of the top Celebrity news and gossip sites can now be found on the iPhone!

The free PopEater iPhone App serves up the top celebrity and entertainment headlines alongside the day's best celebrity photos. See breaking stories as they develop or dive straight into top items on the hottest topics, from celebrity babies and star romance to troublemakers and fashion. Which couples are on the rocks? What viral video is causing a stir? Who is revealing personal secrets on Twitter? What photo is the talk of the entire Web? It's all here, updated throughout the day, every day delivered straight to your iPhone or iPod touch.



KEY FEATURES:
  • Flip through high-quality, full screen photos of celebrities -- on the set, in their latest magazine spreads, hitting the town, laughing with their kids -- with a flick of your finger
  • Autosave feature allows you to view top entertainment news and photos even when you're offline
  • What are the must-see clips of the day? Dive straight into the hottest celebrity and entertainment videos on YouTube directly from the stories about them. Done watching? Click back to the story with one touch.
  • Read PopEater's exclusive star interviews
  • Get Q&As and inside looks at in-depth interviews and cover stories from our top celebrity magazine and Web partners
  • See music video and movie trailer premieres
  • Video commentary including the Girls on Pop video podcast
  • Be the first to spread the big story to your friends! Send breaking celebrity news directly to Twitter, Facebook and email.



Enjoy!
Lee Givens
AOL iPhone Product Lead

AIM for iPhone 4.0.2 now on the iPhone App Store

AIM 4.0.2 and AIM (Free Edition) 4.0.2 are both now available in the iPhone App Store. As soon after we shipped AIM 4.0.1, we reviewed customer reviews on the iTunes and went to work on performance issues reported by some of our users.



Use App Store software update and you'll get the newest AIM for iPhone release. Please leave feedback below to let us know how it's working for you. We've gotten some reports of application stability and we're researching those issues as I type!

Thanks!
Lee Givens
AOL iPhone Product Lead

Find Yourself. MapQuest 4 Mobile on the iPhone

App Store link for MapQuest for iPhoneWow, the team has been working for months on our newest iPhone App - MapQuest 4 Mobile on the iPhone. You can now get the full power of MapQuest on your iPhone or iPod touch. MapQuest has been on the iPhone for a while as a Web App, but now you can get the next evolution of maps & directions on your iPhone! MapQuest for Mobile on the iPhone allows you to save Maps and Routes on MapQuest.com and retrieve them directly on your iPhone (My Places account is necessary). We've even added a handy MapQuest place carousel at the bottom of the screen to allow you to easily locate hotels, movie theaters, gas stations and much more.

Check out Jarrod's post on the MapQuest blog for more info!



Want more information? Visit: http://wireless.mapquest.com
If you would like to download the feature screenshots, click here. To see the feature-by-feature YouTube video, click here.

Thanks!
Lee Givens
AOL Mac & iPhone Product Lead

Zen and the Art of Portfolio Management: Apple's Unique App Store Advantage

As someone who has been watching the mobile industry evolve now for over 10 years it is interesting to watch how the iPhone phenomenon is causing so many industry stalwarts to run in circles chasing Apple's success. Whether the focus is touch screens or shiny black finishes, competitors are trying desperately to copy Apple's moves to achieve their own success.

The latest iPhone-spawned craze seems to be the need for every OEM and mobile operator to launch an application store for their devices.

Of course this is a great thing for the big device brands and for consumers, so the question is why didn't they do this first?

The answer lies with one big advantage Apple has over all other device OEMs (and certainly over any mobile operator) – a simple device support matrix.

Apple has the unique advantage of only having to support a small number of device iterations. As a result of having been in the market longer, the traditional mobile OEMs and carriers have the difficult burden of having to support a wide variety of device types and platform characteristics.

The goal for all App Stores is (or, rather, should be) to provide a one-for-all application download experience to support the OEM / provider's brand. As the number of supported device iterations grows, delivering on that goal becomes increasingly complex.

Apple has, at most, four devices that they need to worry about -- two generations of the iPhone and two generations of the iPod Touch.

Apple's support matrix looks something like this:




Looking at the above table, all four of these devices have the same screen resolution, the same input method (touch screen), the same form factor and button configuration (one button + volume controls) and nearly identical hardware comprising them. So, in practical terms, Apple really has only two, maybe three, devices to support.

Now let's compare that support burden with the next most simple device platform: RIM. If we assume that RIM will focus primarily on their top four device families (the Storm, Bold, Curve and Pearl), they still have an enormous support burden compared to Apple.

Among these four device families, Blackberry devices come in three different resolutions, three different input methods (touch screen, 1- and 2-letter QWERTY keyboards with trackball), two form factors (candy bar and flip), and some variance on hardware (GSM, CDMA, with / without WiFi or external displays).

So Blackberry's device support matrix looks like this:




These two images illustrate the challenge other OEMs have to overcome to create an experience as elegant as the iPhone's. And RIM probably has it the easiest of the rest of the OEMs (excluding Palm, see below). Nokia and Windows Mobile both come in more flavors than ice cream and Android is set to be modified and iterated by any number of OEMs / ODMs so their app store will quickly become fragmented as well.

Palm is perhaps the one exception to this bunch. Palm has made a conscious decision to keep things simple by starting fresh with the Palm Pre. They will have one App Catalog for one device. Of course more WebOS devices will be introduced but I expect Palm to follow Apple's lead by keeping things simple by keeping device specs similar.

The Apple advantage is not unique to the iPhone platform either. If you look at their lineup of laptops and iMacs, it's also incredibly simple. One of the writers at EdibleApple.com has a great post (http://www.edibleapple.com/why-a-simple-product-line-is-integral-to-apples-success/) about how Apple's simplified product portfolio has been a big benefit to consumers. I would add that Apple's approach has also been a big benefit to developers and to Apple themselves.

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About The Team

Hi. I'm Edwin Aoki, and I'm a Technology Fellow at AOL. Contrary to popular belief (and wishful thinking) this doesn't mean I get to sit around and be fed grapes while thinking Deep Thoughts. In fact, I can't remember the last time I had any Deep Thoughts, let alone the last time anyone fed me grapes. But I'm thrilled to be part of the iPhone development effort at AOL, and I hope to provide some perspective on what it is we do here, why we do it, and to hear your thoughts on how we can do it better. You can follow my updates @edwinaoki.

Hi, I'm Christina Wick, Technical Director for the AOL Mac team. My team is responsible for the development and testing of all the desktop Mac applications as well as a bunch of iPhone apps including AIM, AOL Radio, SHOUTcast, touchTXT, and many more. I took over managing the Mac team a little over two years ago when AOL decided to "Get Back on the Mac." Since then, we have released numerous desktop products and iPhone apps. We look forward to bringing more exciting apps to the Mac community. I'm on Twitter, if you would like to follow me - @ChristinaWick.

My name is Lee Givens and I'm the Product Lead for the Mac products at AOL and you can find me on the Mac@AOL blog too. When I'm not at the office, I'm probably in line at the local Apple Store whenever a new iPhone is released (actually, when anything from Apple is released :) I've been at AOL since 2007 and lead product management for Mac and iPhone apps. During my spare time, I collect vintage Macs (and Apple IIs) and root for the Univ. of Maryland Terps. If you would like to follow me, I'm at @MacGivens.

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